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Farming USA

Farming USA is a farming simulation focused on cultivating five fields, caring for livestock, and operating a large property with more than 30 tools and vehicles. Players can grow corn, wheat, or soybeans, use specialized equipment, expand their land, hire workers, and manage farm buildings at a deliberately slow pace.

SimulationAndroid 6.1
Download6.1 · 2.5 MB · APK

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About this app

Farming USA is a farming simulation in which players cultivate fields, raise livestock, operate agricultural vehicles, and develop a large farm. Its central activity is managing several connected parts of farm work: selecting crops, preparing and harvesting them with specialized equipment, caring for animals, and using the resulting products to support the farm’s business.

Choosing crops and protecting fields

The farm includes five fields where players can grow corn, wheat, or soybeans. The source describes choosing seeds according to the season, planting cycle, or market, so crop selection is presented as a management decision rather than a purely visual activity. Once crops are planted, players monitor their growth through to harvest.

Pests are one documented farming problem. When worms threaten flowering plants and developing crops, players can spray pesticide to deal with them. This gives field work a clear sequence: select a crop, care for it during growth, respond to pests when necessary, and use the harvest as a finished product or as part of the farm’s wider economy.

Using vehicles and farming tools

More than 30 farming tools and vehicles are available, with different vehicles serving different functions. Players can drive tractors and combine harvesters, and harvesting crops or managing livestock requires specialized tools and vehicles. Transportation can also be selected according to the type of seed or farm task, linking vehicle choice to the work being performed.

Movement around the property can happen on foot or in a vehicle. The game provides both a first-person view from inside a car and a third-person perspective from outside it, allowing players to inspect the farm and its surroundings from different viewpoints. The source describes the overall pace as slow and careful rather than action-focused. It also notes that vehicles and tractors move slowly and that there is no option to speed up farming or working processes, so routine tasks may take considerable time.

Developing the farm property

The farm is presented as a sizeable property containing barns, warehouses, five fields, and a house. Players can construct and plan parts of the farm while unlocking additional land. The size of the property means that visiting every area on foot is not always practical, making vehicles useful for moving between fields, buildings, and livestock areas.

Construction and layout are part of the farm’s development. The source states that thoughtful designs can help players manage the farm more effectively, including when they are away from it. It does not specify a detailed building system, production formula, or automated-management rule, so the supported focus is on planning the property and organizing its available spaces.

Raising animals and handling farm income

Livestock management complements crop production. Players can purchase animals and raise dairy cows, while the source also refers to pigs, poultry, sows, and other livestock. Crops that are not used elsewhere can serve as animal food. Sows and cows can produce piglets and calves, allowing the herd to grow over time.

Animal products provide another route for farm income. The source identifies meat and milk as products that can be sold, and it describes keeping selected animals while selling others to recover the original investment. This creates a second management activity alongside crop sales: players decide how to use available plants as feed, which livestock to maintain, and which animals to sell.

Workers and the overall pace

Players can hire professional workers to contribute to farm production. The source presents these workers as part of the farm’s human-resource system, but does not define their individual duties, wages, or exact effect on output. The game therefore combines direct work—walking around the property, driving vehicles, spraying fields, and harvesting—with broader decisions about land, buildings, animals, and hired help.

Farming USA also includes environmental areas with flowers and trees that players can view while exploring the property. However, the source criticizes the graphics for flat textures, limited environmental detail, and basic lighting. These observations describe the presentation rather than changing the documented farming rules. Overall, the game’s supported identity is a slow-paced farm simulator centered on field care, livestock, transport, construction, and gradual property management.

Version history

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APK6.1

07 Jul 2026 · stable

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